Bard Stefen (
abardacttofollow) wrote2017-08-04 09:15 pm
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Entry tags:
QUIET MOUNDS - STEF HEART
You find yourself in a stone room that looks like some sort of medieval dungeon. There are (thankfully), no torture instruments, but there is a man strung up here. One large manacle is around his neck, chaining him stiffly to the door. His hands are free, but each foot is manacled to the matching bottom corner of the doorframe. There is a visible lock on each of the three manacles.
It's Stefen, and there's a knife in his chest. Despite that, he's alive, apparently alert, and doesn't look to be in pain, perhaps due to the lulling, sense-dulling music that seems to be coming from nowhere at all—in fact, if you were in pain before you entered, it's gone here. His wound is bleeding, but only a little, and he smiles his usual bright smile at you.
Behind him, but in front of the closed door he's bound to, you can see three double sets of strings running vertically. Where they meet the floor, they are fastened, and then each runs across the floor to the three doors on the opposite wall, then under them.
There is nothing else in this room.
((OOC: Here's how this will work! Since we're doing individual runs, rather than me putting up individual top levels for areas, just jump the post itself, and I'll run everything for you within your one thread. If you're wanting to do a run with someone else, just stay in the same thread together.))
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I have no wish to alter your sense of self. Is there anything I should specifically avoid?
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[ ... gonna head for one of those doors ]
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always go left ]
Composition 1
At the base of the door are two huddled rag figures—an old lady, and a young boy with a lock of brilliant auburn hair hanging around his face. They are both shivering, and the boy looks to be injured or deformed, his leg at an odd angle and bandaged, wounds seeping, though someone familiar with the scam can probably tell it's all false paste wounds and his limbs carefully tied into those positions. His hungry eyes and sunken cheeks are real, though. One hand loosely clasps a moldy roll with a few bites taken out of it.
"Alms," the old lady calls in a weak, shaking voice. "Alms, please. If not for me, for my poor boy, alms!"
There is a cracked wooden bowl on the ground between them—sitting on what appears to be a weighted platform, attached to the door.
A sign on the door reads: "What is the weight of security?"
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kneels near the kid. ]
Stefen. Yes?
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Elder. If I wanted to speak to you, I would have. Does it matter how I know him?
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Stefen shies back.
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Cease your yelling.
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[ or something. i'm vanyels friend, anyway. ]
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I would rather you not insinuate I am so devoid of morality that I would do such a thing to a child, Elder.
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It's none of your concern.
[ turning back to stefen, voice gentle. ]
Do you know the purpose of this door?
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Surely. It says "What is the weight of security?" Does that mean anything to you?
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turning back to stefen after a moment, though. ]
Would you like to be untied? I don't suppose that's comfortable.
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Does this often work?
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[ gives his head a pat, though, and stands, looking around again. is there anything else here to see or just this terrible lady and sad child and Smell. ]
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