Bard Stefen (
abardacttofollow) wrote2017-08-04 09:15 pm
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Entry tags:
QUIET MOUNDS - STEF HEART
You find yourself in a stone room that looks like some sort of medieval dungeon. There are (thankfully), no torture instruments, but there is a man strung up here. One large manacle is around his neck, chaining him stiffly to the door. His hands are free, but each foot is manacled to the matching bottom corner of the doorframe. There is a visible lock on each of the three manacles.
It's Stefen, and there's a knife in his chest. Despite that, he's alive, apparently alert, and doesn't look to be in pain, perhaps due to the lulling, sense-dulling music that seems to be coming from nowhere at all—in fact, if you were in pain before you entered, it's gone here. His wound is bleeding, but only a little, and he smiles his usual bright smile at you.
Behind him, but in front of the closed door he's bound to, you can see three double sets of strings running vertically. Where they meet the floor, they are fastened, and then each runs across the floor to the three doors on the opposite wall, then under them.
There is nothing else in this room.
((OOC: Here's how this will work! Since we're doing individual runs, rather than me putting up individual top levels for areas, just jump the post itself, and I'll run everything for you within your one thread. If you're wanting to do a run with someone else, just stay in the same thread together.))
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[goes to pull the knife out of the mattress... though...]
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Click.
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What was that about...
[but goes on through]
The Gift 3
You are on a cracked icy ledge about ten feet wide that extends about twenty feet forward. To your right is a sheer cliff face leading up, coated with ice and snow. To the right is a blackened crater. It looks less like the natural continuation of a cliff and more like a crevasse caused by a horrific explosion of some kind. At your feet are bodies, some humans dressed like bandits, others twisted, unnatural creatures wearing armor. They are armed, and unpleasantly so, but quite dead. You see also abandoned riding tack, possibly blown off whatever poor creature might have been here. There is a lot of gear and there are a lot of bodies and if you wanted to look through everything it would take a while.
The cord winds forward, along the path, over a blackened patch that seems to have been the center of the explosion. Ash covers whatever might remain there, though you see a scrap of white cloth.
At the end, your way forward is blocked by a wall of fallen snow, like an avalanche. A man is standing there, quiet, holding the end of the cord in one hand and the key in the other. He looks like Vanyel, in his mid to late thirties, his hair almost fully white and whipping around him in the cold wind. He is also quite visibly transparent, the scenery seen through him.
Vanyel says, softly, "I'm so sorry. Can you tell me the weight of duty now?"
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[covers his mouth with one hand, making a weak "one moment please" gesture with his other]
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—is it living? To go on living?
[keeping his voice level, barely]
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I'm sorry—
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I... I should go let Stef-the-Guard down.
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Okay, I know, it's just—this is all—
I'll do my best.
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I just wish I could—do something.
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Gods. Alright.
[sort of thickly]
Thanks. I'd... I'd better go.
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Vanyel nods to the last.
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The Truth 1
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The Truth 2
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The Truth 3
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