Bard Stefen (
abardacttofollow) wrote2017-08-04 09:15 pm
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QUIET MOUNDS - STEF HEART
You find yourself in a stone room that looks like some sort of medieval dungeon. There are (thankfully), no torture instruments, but there is a man strung up here. One large manacle is around his neck, chaining him stiffly to the door. His hands are free, but each foot is manacled to the matching bottom corner of the doorframe. There is a visible lock on each of the three manacles.
It's Stefen, and there's a knife in his chest. Despite that, he's alive, apparently alert, and doesn't look to be in pain, perhaps due to the lulling, sense-dulling music that seems to be coming from nowhere at all—in fact, if you were in pain before you entered, it's gone here. His wound is bleeding, but only a little, and he smiles his usual bright smile at you.
Behind him, but in front of the closed door he's bound to, you can see three double sets of strings running vertically. Where they meet the floor, they are fastened, and then each runs across the floor to the three doors on the opposite wall, then under them.
There is nothing else in this room.
((OOC: Here's how this will work! Since we're doing individual runs, rather than me putting up individual top levels for areas, just jump the post itself, and I'll run everything for you within your one thread. If you're wanting to do a run with someone else, just stay in the same thread together.))
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[heading towards the door]
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The Truth 1
You find yourself in a fenced in field, funneling you forward to the next door. In the distance, you see white horses grazing. It's absolutely recognizable as the Companions field, and is calm and peaceful; a large tree grows here, shading the area so it feels calm, quiet. It genuinely seems as though you're outdoors, though you get the impression you won't be able to leave the fenced in area except through the gate at the end.
By the gate at the end is an old, moss-covered statue of a horse. Well, most of a horse. It has been weathered, and it looks like something has destroyed its head.
The gate at the end is open onto darkness.
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[feels a deep, foreboding, full-body chill, so overpowering that he's just Frozen for a long moment]
[. . . slowly, he starts to move forward to that darkness, though his gaze lingers on that tree]
The Truth 2
Re: The Truth 2
[slowly approaches the statue of the woman]
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From behind the door she's blocking, you hear distant shouting, a boy: "He seduced me! He's not fit for this, he's a pervert!"
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Aunt . . .?
[listens, frozen]
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From behind his door, you hear distant shouting: "He's a demon, he's a monster, he can't stay here, I'm going to throw him out!"
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[lets out a soft, confused noise. just a strangled whimper. he takes a halting step back, uncomprehending]
'Lendel?
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Truth 3
There is a door at the end, shut and locked, with a keyhole. You can hear, somewhat muffled by the length of the room and the shut door, someone singing on the other side.
Re: Truth 3
[rubs one forearm over his stinging eyes, drawing in a shaking breath. he . . . recognizes this, but doesn't understand why he's seeing it. was this all his own dream after all and not Stef's? what does it mean?]
[he approaches the door and listens]
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[sinks down in front of the door and just has a full-on silent meltdown panic attack]
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Just Tylendel, standing there. Younger than you now, staring at you with his brown eyes wide. "Oh, Vanyel...!"
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