Bard Stefen (
abardacttofollow) wrote2017-08-04 09:15 pm
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QUIET MOUNDS - STEF HEART
You find yourself in a stone room that looks like some sort of medieval dungeon. There are (thankfully), no torture instruments, but there is a man strung up here. One large manacle is around his neck, chaining him stiffly to the door. His hands are free, but each foot is manacled to the matching bottom corner of the doorframe. There is a visible lock on each of the three manacles.
It's Stefen, and there's a knife in his chest. Despite that, he's alive, apparently alert, and doesn't look to be in pain, perhaps due to the lulling, sense-dulling music that seems to be coming from nowhere at all—in fact, if you were in pain before you entered, it's gone here. His wound is bleeding, but only a little, and he smiles his usual bright smile at you.
Behind him, but in front of the closed door he's bound to, you can see three double sets of strings running vertically. Where they meet the floor, they are fastened, and then each runs across the floor to the three doors on the opposite wall, then under them.
There is nothing else in this room.
((OOC: Here's how this will work! Since we're doing individual runs, rather than me putting up individual top levels for areas, just jump the post itself, and I'll run everything for you within your one thread. If you're wanting to do a run with someone else, just stay in the same thread together.))
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But sealing her away didn't fix anything. Hundreds of years later, it all started again. But this time... we spoke to her and tried to understand her. And this time she was able to live in peace along with everyone else.
Later, that girl... she did good things. She did great things. That girl helped regenerate our world.
So, I would say. Your duty is to be like that girl. Despite her guilt and her anger she moved on and did things that helped everyone.
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He holds the key out.
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I really don't... but I know there's a version of you that isn't dead here, so... you can still be happy now, regardless.
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[ headin back to the main room ]
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Oh, and there's a sudden drop, so you might want to close your eyes.
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[ GOING THROUGH THE DOOR ]
The Truth 1
You find yourself in a fenced in field, funnelling you forward to the next door. In the distance, you see white horses grazing. It is calm and peaceful; a large tree grows here, shading the area so it feels calm, quiet. It genuinely seems as though you're outdoors, though you get the impression you won't be able to leave the fenced in area except through the gate at the end.
By the gate at the end is an old, moss-covered statue of a horse. Well, most of a horse. It has been weathered, and it looks like something has destroyed its head.
The gate at the end is open onto darkness.
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The Truth 2
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The Truth 3
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