Bard Stefen (
abardacttofollow) wrote2017-08-04 09:15 pm
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QUIET MOUNDS - STEF HEART
You find yourself in a stone room that looks like some sort of medieval dungeon. There are (thankfully), no torture instruments, but there is a man strung up here. One large manacle is around his neck, chaining him stiffly to the door. His hands are free, but each foot is manacled to the matching bottom corner of the doorframe. There is a visible lock on each of the three manacles.
It's Stefen, and there's a knife in his chest. Despite that, he's alive, apparently alert, and doesn't look to be in pain, perhaps due to the lulling, sense-dulling music that seems to be coming from nowhere at all—in fact, if you were in pain before you entered, it's gone here. His wound is bleeding, but only a little, and he smiles his usual bright smile at you.
Behind him, but in front of the closed door he's bound to, you can see three double sets of strings running vertically. Where they meet the floor, they are fastened, and then each runs across the floor to the three doors on the opposite wall, then under them.
There is nothing else in this room.
((OOC: Here's how this will work! Since we're doing individual runs, rather than me putting up individual top levels for areas, just jump the post itself, and I'll run everything for you within your one thread. If you're wanting to do a run with someone else, just stay in the same thread together.))
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An illusion—?
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Sort of. [he draws a deep breath.] You're inside Stefen—you're in his heart, the essence of who he is. I'm the Heart's Guard, and, as you can see, I've been put here to keep this path blocked off. I'm sorry that you're in this position, as I can't imagine it's a very comfortable one. To get out, you'll have to find your way to the Heart's Truth. That's the door behind me, and it's got a truth about me even I don't know! As you can see, to do that, you're going to need three keys.
[he gives a crooked smile after finishing that speech]
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[he simultaneously calms down and gets way more anxious at that sensation]
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[he tries to reach a hand out to touch him]
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[he catches Vanyel's hands with his own]
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What do you need? What should I do?
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[looks wistful for a moment, hazel eyes fixed on the far distance, then shakes his head.] You'll know when you get to the end because that's where the strings end. The last area in each path will have one of the keys. I don't know anything else about it, but... if you need me, you can always come back. I'll try to help figure things out with you, if I can.
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If this is what's in front of me—I'll do my best.
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I believe in you. I'll get you out of here safely, love.
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I trust you completely. Of course I believe in you, ashke.
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[draws in a shaky breath as he steps away]
Where should I start?
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[heading away. starting with . . . the Gift]
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"Well? Who's next?" Randale asks, in a friendly voice despite his paleness, and the dark circles under his eyes.
A sign on the door reads: "What is the weight of security?"
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The Gift 2
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The Gift 3
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Composition 1
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Composition 2
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Composition 3
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Performance 1
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Performance 2
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