Bard Stefen (
abardacttofollow) wrote2017-08-04 09:15 pm
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QUIET MOUNDS - STEF HEART
You find yourself in a stone room that looks like some sort of medieval dungeon. There are (thankfully), no torture instruments, but there is a man strung up here. One large manacle is around his neck, chaining him stiffly to the door. His hands are free, but each foot is manacled to the matching bottom corner of the doorframe. There is a visible lock on each of the three manacles.
It's Stefen, and there's a knife in his chest. Despite that, he's alive, apparently alert, and doesn't look to be in pain, perhaps due to the lulling, sense-dulling music that seems to be coming from nowhere at all—in fact, if you were in pain before you entered, it's gone here. His wound is bleeding, but only a little, and he smiles his usual bright smile at you.
Behind him, but in front of the closed door he's bound to, you can see three double sets of strings running vertically. Where they meet the floor, they are fastened, and then each runs across the floor to the three doors on the opposite wall, then under them.
There is nothing else in this room.
((OOC: Here's how this will work! Since we're doing individual runs, rather than me putting up individual top levels for areas, just jump the post itself, and I'll run everything for you within your one thread. If you're wanting to do a run with someone else, just stay in the same thread together.))
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[ GOES ON THRU ]
Composition 3
They're all tall, varying between middle age and elderly, and all dressed in a brilliant scarlet. The cord runs through the room and then up, being held by the man in the center of the seven. He's got a face like a lumpy potato, with a mouth that looks like he could eat an entire loaf of bread in one bite, and bright, black eyes. He is holding a key in his other hand.
"Well," he says, grinning absurdly, "I don't suppose you can tell me what the weight of duty is? For Stefen, specifically."
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Thank you very much.
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I found one!
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[ goes to unlock it! ]
Which one would you prefer next? The other foot?
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[ scurries off in a hurry!
trips
gets up. SCURRIES OFF ]
Composition 1
You find yourself in a back alley in what looks like a medieval city—or rather, some sort of stage set of it, decorated cloth hung up to cover the four walls to show city streets leading off, the back of some sort of house of ill repute . The smell of it is terrible, though, and a lot of the props around seem real as well—a cracked barrel with almost all of its contents leaked out into the flagstones under your feet, sewage running past in a small channel by one wall, garbage scraps of food around, most of it too rotten to eat. There is a huge pile of garbage in your path, and on the other side, you see the other door. The cord runs through the middle of the room and under that locked door.
At the base of the door are two huddled rag figures—an old lady, and a young boy with a lock of brilliant auburn hair hanging around his face. They are both shivering, and the boy looks to be injured or deformed, his leg at an odd angle and bandaged, wounds seeping, though someone familiar with the scam can probably tell it's all false paste wounds and his limbs carefully tied into those positions. His hungry eyes and sunken cheeks are real, though. One hand loosely clasps a moldy roll with a few bites taken out of it.
"Alms," the old lady calls in a weak, shaking voice. "Alms, please. If not for me, for my poor boy, alms!"
There is a cracked wooden bowl on the ground between them—sitting on what appears to be a weighted platform, attached to the door.
A sign on the door reads: "What is the weight of security?"
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"I like music," the boy mumbles. "I'd like to hear."
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[ Closes her eyes and sings with a very pretty voice. the instruments just kind of happen as she sings as do any overlaying vocals it is Extremely mystical and amazing. If there are any real injuries they are healed and it is Very Moving to hear, if a little sad. it may INSPIRE SOME PEOPLE ]
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Composition 2
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Composition 3
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The Gift 1
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The Gift 2
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The Truth 1
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The Truth 2
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The Truth 3
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